1. Click the Effects tool button icon on
the Toolbar. The Effects box opens. Scroll through the effects until you
find Drop Shadow. Click the picture above the words Drop Shadow.
2. Click on the details tab. First we'll
deal with the Drop Shadow effect. You will notice a small yellow sun with
square buttons surrounding it. Those represent the direction the shadow
will be cast. In this case make the shadow point to the lower right by
clicking that button, (pictured below).
3. Set the distance to 6 by highlighting
it and then entering the number six (6), or click the up or down arrows
until 6 appears. Set the Angle to 315 in the same manner. Click the
rectangle beside Color. The Color Picker dialog box appears. Set the color
to black. RGB values, (R:0: G:0, B:0).
4. Set the opacity slider to 100 either
by highlighting it or entering the number 100 in the space provided.
Opacity is the ability of an object to absorb or let light pass through
it. (See Tip below). Next set the Softness slider just shy of as Hard as
it will get. See the picture below. The Softness slider can make a lot of
difference in an image's appearance with only small adjustments.
5. Click Apply (see below) to place the
specified shadow on the Stubby's Gator Farm sprite. Your image should look
similar to the one pictured below.
6. Keep your
finished drop shadow sprite on your work area. You will need it for other Image
Composer tutorials.
Tip:
Play around with the
opacity slider and check out the different effects it has on your image. A
little change of value can make a lot of difference so be careful and
don't forget Ctrl + z to undo your last change if you make a mistake and
not a happy accident.
Hint: Larger sprites generally require a larger
distance drop shadow. In this case a distance of 6 was used, where smaller
lettering may appear best with a distance setting of 2 or 3.
Another Tip: Sometimes when shadows are set to be
too soft they appear fuzzy in their saved version. You can get around that
to a degree by making your sprite large, applying your changes, and then
compressing the sprite's width and height to desired dimensions.